![]() ![]() ![]() > Ah I wasn't aware of this policy, glad I mist the flame fest one that one :) Macro usage is not consistent there - it is mixing "rm" and % should be replaced in favour of simple commands. And itĬould be used by AI writers as scripts are easily added as plugins. This is only script "external" API that is used by squirrel AI scripts. > so no need to buid or include the docs. > This IMHO makes no sense, this is an internal API, which is not exported Would there then still be a way for the user to find out the server language > solution would be acceptable, I can come with a patch for it. > I'm thinking, that we can just hide language column with flags. > As promised I will review this, but it looks like we first need to address > or just something which was decided adhoc somewhere ?Īh I wasn't aware of this policy, glad I mist the flame fest one that one :) > Is this actual policy (as in written down somewhere and approved by Fesco) ? > be split (or removed completely) to a subpackage that is not installed by > "The reason behind this report is Fedora's policy of handling flags. > - Macros issue in opengfx package is not addressed.Īs promised I will review this, but it looks like we first need to address This IMHO makes no sense, this is an internal API, which is not exported > - Would be good to generate AI docs from src/ai/api/Doxyfile and put them to Or just something which was decided adhoc somewhere ? Is this actual policy (as in written down somewhere and approved by Fesco) ? They must be split (or removed completely) to a subpackage that is not installed by default. "The reason behind this report is Fedora's policy of handling flags. > I've asked them to replace them in graphics, but there is no guarantee that It ‘s exactly what you should play if you’re a fan of the Tycoon series.> - We must patch it to hide country flags from network server list To wrap it up, it’s great that Transport Tycoon is still around and in this updated and improved version. It takes a bit of time to fully grasp everything but that’s expected since you have to manage land, water and air transport across large maps and between tens or hundreds of locations. OpenTTD has a lot to offer, and there’s a whole lot more to it in the details. Moreover, you get to become a tycoon on some ridiculously large maps if you want to test your skills. It allows you to play custom created scenarios, and even random ones can be generated on several tilesets. There’s a good chance that OpenTTD will be appealing to those who have played the original or for those who are into sims. It’s free, and you can play it for days on end OpenTTD is a game that grows on your if you’re into economy/ business sims. The old Tycoon series were really good, and the fact that this exists, and that it’s still being taken care of is proof of that. However, once you get a handle on the basic and start getting into the depths of the game, it becomes excellent. Moreover, the GUI gets tiny if you want a large resolution and at times just that alone can bother a bit. OpenTTD is large, with tons of details, and it’s easy to get lost in them or miss one small command that might cause you to lose a lot of money. One thing though, if you haven’t played this before, or games with similar gameplay, it’s best you go through the tutorials. Their isometric low-resolution graphics might not make a good impression now, but this is a great game to play. Today, one look at OpenTTD, and you might frown if you weren’t around when games like this one were popular or at least on the market. Games with isometric graphics can still be a lot of fun The revised and enhanced version features a lot more content and options over the original and makes it all that much better. It’s an open-source simulation game in which you get to own and expand your very own transport company. OpenTTD is a fan-made recreation of the popular Transport Tycoon Deluxe game. ![]()
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