Inb4 crushing counterstrike - not an approach option, tis entirely a counter and for many top lights you don't have time to tell between heavy and light for the animation, so you have to get a read. Zerker also has super armor for top heavies, a larger dodge range and better recovery time from a dodge. Top light.Īnd you got your info wrong zerk side heavies are absolutely faster than warden side heavies. If we're saying cent's kick and warlords headbutt can be reacted to, then warden's zone is definitely reactable. So he doesn't really have shoulder bash as an approach option anymore. Whiffed lights also lead to free gb's (for all you kensei and raider mains). And this part's fine, except that the warden now has nothing to crack open a turtle.Īlso, missed shoulder bashes lead to free gb's. You don't see much preemptive dodging against the shoulder bash because it can be reacted to without threat of the guard break. It also can't really be used in a combo, except maybe to finish one (if he can even get a combo).īefore you cry vortex! It's useless now, unless you're fighting someone out of stam, and even then, unless you're right on top of the enemy, a shoulder bash can be reacted to and you can escape from the vortex. He has a fast zone with pretty good damage and range, but it always comes from the same side, has a very distinct animation to react to, and leads to a gb if blocked. He can't do feints into gb very well because his gb is slow and his feints are slow. Really, you should almost never get hit by his side light and parry it about 50% of the time. There are 3 things with decent attack speed, which are his top light, his zone, and his shoulder bash IF he gets a light. His attack speed is bad on nearly everything. He is a bad hero, but how I see it is a bad hero is someone who has little to no ability to approach or open a turtle. First off, measuring up to zerker is not a standard of being a bad hero. I main zerker for the sole reason of ♥♥♥♥♥♥♥ players up with something that actually takes skill. if anything, berserker and shinobi are in the absolute bottom tier. I can see where you're coming from, as warden got a few nerfs, but he is, in no way, a bad hero. Originally posted by Dio Brando:Let's compare warden to berzerker. also, has zero turtling and no turtle cracking moves. Can vortex and get damage, can cancel vortex as well, and top light unblockable is invaluable. Warden has quite a bit of turtle, as well as turtle cracking abilities. Zerker zone is extremely short rage, can be parried on literally any of the hits (which is pretty easy to do, you can literally mash heavy to parry) and can't be canceled, as it's a 4 hit move. Very long reach, very, very fast, and moderate damage. Warden gets a heavy hitting top light counter, that's unblockable of course, but can be foreseen with the right amount of reaction. Canceled into a guardbreak that allows heavy. Zerker gets combo potential (that is almost immediately parried) from a side heavy, and the one of the most telegraphed top heavy, along with warden and shugoki. Warden gets a faster side heavy, but a slower top heavy.
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